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Showing posts with label A Darkling Sea. Show all posts
Showing posts with label A Darkling Sea. Show all posts

Saturday, January 30, 2016

Review: A Darkling Sea by James L. Cambias


A Darkling Sea
Author:  James L. Cambias
Publisher:  Tor Books, January 28, 2014
Format:  Hardcover and eBook, 352 pages
Also Available:  Trade Paperback
List Price: US$25.99 (Hardcover); US$9.99 (eBook)
ISBN:  9780765336279 (Hardcover); 9781466827561 (eBook)

On the planet Ilmatar, under a roof of ice a kilometer thick, a team of deep-sea diving scientists investigates the blind alien race that lives below. The Terran explorers have made an uneasy truce with the Sholen, their first extraterrestrial contact: so long as they don’t disturb the Ilmataran habitat, they’re free to conduct their missions in peace.

But when Henri Kerlerec, media personality and reckless adventurer, ends up sliced open by curious Ilmatarans, tensions between Terran and Sholen erupt, leading to a diplomatic disaster that threatens to escalate to war.

Against the backdrop of deep-sea guerrilla conflict, a new age of human exploration begins as alien cultures collide. Both sides seek the aid of the newly enlightened Ilmatarans. But what this struggle means for the natives—and the future of human exploration—is anything but certain, in A Darkling Sea by James Cambias.
Amazon : Barnes and Noble : Book Depository : Books-A-Million : IndieBound
Google Play : iBooks : Kobo



Brannigan's Review

I was drawn to this book initially because it reminded me of one of my favorite movies Abyss. Instead of surly oil workers, A Darkling Sea has scientists interacting with aliens on the sea floor. James L. Cambias creates a dynamic plot that kept me reading late into the night.

Cambias' world is in our future when Earth begins to truly explore space and the many different planets and moons. During our exploration, we meet a peaceful alien race named the Sholen who resemble six-legged otters. The Sholen fear humans because we remind them of their war-ridden past. They try to control human exploration when a group of humans sets up an underwater base to study the alien race of Ilmatarians who resemble lobsters. The Sholen try to control the contact between the humans and Ilmatarians. I enjoyed the fact that both alien races are very different in their development, even though they both have connections to water-based animals.

Cambias shares the POVs of several different characters for each race that helps to establish their races while also allowing for character development. My only complaint about the aliens was the fact that they were basically lobsters and otters. I like my aliens weirder. I will say I was very happy with their unique cultures though.

Where the book truly shines is the pacing. It helps that Cambias has several different POV characters who keep the story fresh and exciting. It also helps that he's not afraid of action. One of my pet peeves with science fiction is it can be a little dry with very little going on. Thankfully, Cambias doesn't have this problem. He doesn't waste a lot of time before we get a lot of interesting conflicts and battles.

A Darkling Sea is a science fiction political action tale. Besides the animalistic qualities to the aliens, I had a blast reading it. It was also nice to read a stand alone novel. There is violence, language and sexual situations involving otter aliens. I would recommend it to older teens and adults.

Monday, February 24, 2014

Guest Blog by James L. Cambias - Sexifying Monsters! - February 24, 2014



Please welcome James L. Cambias to The Qwillery as part of the 2014 Debut Author Challenge Guest Blogs and the A Darkling Sea Blog Tour. A Darkling Sea, James' debut novel, was published on January 28, 2014 by Tor Books. You may read James' DAC Interview here.







Sexifying Monsters!

by James L. Cambias

It's a curious observation that monsters in fantasy or horror tend to get sexier over time. Things which start out as unambiguous monsters turn into ambiguous monsters and then sexy monsters and then sexy non-monsters.

Consider one of the oldest folkloric monsters: the fairies. We tend to think of fairies as Disneyfied pixies scattering fairy-dust and living in acorns, or Tolkeinified forest Vulcans with great hair and swishy clothes, but it's worth remembering that "elf" and "fairy" and "dwarf" and "goblin" were originally synonyms. You called them the "Fair Folk" because you were scared that if you bad-mouthed them they'd come into your cottage at night and murder you.

But as the fear of the wilderness and the night declined, the fairies got nicer. Shakespeare turned them into tiny sprites living in acorns. One could call this "Disneyfication" except that it happened about three hundred years before Walt was born. By the time the Romantics got hold of them in the 19th Century, fairies were figures of wild freedom opposing buttoned-up Victorian morality. Modern fantasy has transformed them into sexy leather-jacketed immortal hipsters who can do magic, pretty much indistinguishable from that girl who lived with your college roommate for a while.

The sexification of fairies left an ecological niche open, and vampires moved into it. Vampires were once smelly, shambling walking corpses who fed on the living. Their breath smelled of decay and grave-dirt, they were covered with hair like an un-waxed pro wrestler, and they didn't talk or do anything but try to murder you. But then Dr. John Polidori decided to turn vampires into Lord Byron with fangs (which says a lot about his relationship with Byron, I think). Then Bram Stoker gave Count Dracula a way with the ladies which would make even Pablo Picasso jealous. Anne Rice took that and ran with it, and Stephanie Myers took it past eleven with her sparkling pretty Edward. Now vampires are sexy leather-jacketed immortal hipsters who can do magic, pretty much indistinguishable from that dude who used to go out with your college roommate for a while.

Dragons are another surprising example of sexification. They started off as big poisonous snakes, with no ambition beyond lying around on a treasure hoard and murdering people. They got legs, then wings, and their poison turned into fire. But they were still big monsters who ravaged villages and murdered people. Then Tolkein wrote The Hobbit, and gave half the best lines in the book to Smaug the dragon. After that, dragons in fiction never shut up. They got smarter, they got magic powers, and they started sexifying up. Authors like Patricia Briggs and Mercedes Lackey made them into shapeshifters, capable of appearing human. Now dragons seem to spend most of their free time in human form, as sexy leather-jacketed immortal hipsters who can do magic, pretty much indistinguishable from that guy whose college roommate you dated for a while.

Werewolves? Started out as forest psychopaths who took on animal form to murder people. Now they're sexy bare-chested immortal hipsters like that dude who wouldn't leave after your college roommate's party until you threatened to call the cops.

Demons? Started out as embodiments of pure evil, then Marlowe gave Mephistopheles all the good lines in Faust. Devils acquired wealth and taste, became shrewd bargainers, and finally now are sexy leather-jacketed immortal hipsters like your college roommate's friend who sold you what he claimed was weed but wasn't.

Frankenstein's Monster? Two words: Aaron Eckhart.

Even angels have gotten sexified. Angels started out as . . . not all that different from demons except not trying to murder you as much. Consider the things Ezekiel saw, all wheels and eyes and fire and wings. But then artists started making sexy angel statues (check out Bernini's Ecstasy of St. Theresa, some of the most NSFW church art ever) and modern fantasy writers wanted darker and edgier angels, and now they're yet another bunch of sexy leather-jacketed immortal hipsters, like that vegetarian chick your roommate used to live with who said buying milk was like slavery.

The only standard monster I can think of that hasn't sexificated is the zombie. In fact, it's notable that zombies have actually become less sexy over time. Originally zombies weren't smelly cannibal undead, they were more like brainwashed not-quite-dead-but-not-really-alive-either beings. The fear wasn't that the zombies would murder you, but that you might wind up a zombie yourself. And about five seconds after someone heard the story of brainwashed people bound to serve an evil sorcerer, we got a whole passel of black and white sexy zombie movies and pulp sexy zombie stories.

But as vampires abandoned the shambling undead cannibal niche, zombies moved in, losing their sexificativosity in the process. A brainwashed person in thrall to a depraved sorcerer has much more inherent sleaze appeal than a rotting corpse looking for brains. Still, I have no doubt that the sexification process will apply to zombies before long. Fast zombies are already a harbinger. Pretty soon we'll get fast talkative zombies, then sexy zombies, and before long they'll acquire leather jackets and magical powers. The zombie apocalypse will look like your college dormitory on Sunday morning.

What drives this process? Why the urge to sexificate monsters? Well, I think it's a fairly obvious pattern. When a monster is first invented, it's a monster — a threat to escape or overcome. But after you've written a few dozen stories about overcoming that kind of monster, the audience gets bored. "Use silver bullets!" they say. "Put a stake in him!" So what's an author to do? Well, turn the monster into a character. Give them good lines and a personality. From there the obvious next step is to make the monster character sympathetic. And if you're being friendly anyway . . . cue the Barry White music.

Plus there's the undeniable fact that power is sexy. Call it "Kissinger's Law." Monsters, in order to be credible menaces, have to be powerful. They're strong, they're dangerous, they're aloof and predatory. In short, monsters are walking pick-up artist handbooks. Add to that the bonus of social power that wealthy, aristocratic vampires, fairy nobles, or gold-hoarding dragons can boast, and it's no wonder they have groupies like rock stars. (Less aristocratic werewolves have to get by with nothing but animal attractiveness, and poor proletarian zombies can't get past the bouncer at the club.)

Sexified monsters are an interesting bellwether of social attitudes, with both good and worrisome implications. The good part is that it shows how completely accepting our society has become of "outsiders." Falling in love with an undead bloodsucker or fire-breathing dragon is just another lifestyle choice. Nobody (except the Evil Business Guy played by Ronny Cox) is depicted as irredeemable in modern fiction.

The worrisome part is how all this works as a model. One of the purposes of fiction is that it helps us learn to interact with others, and vicariously "try on" different social roles. Do sexy monsters encourage the notion that you have to be a monster to be sexy?




A Darkling Sea

A Darkling Sea
Tor Books, January 28, 2014
Hardcover and eBook, 352 pages

On the planet Ilmatar, under a roof of ice a kilometer thick, a team of deep-sea diving scientists investigates the blind alien race that lives below. The Terran explorers have made an uneasy truce with the Sholen, their first extraterrestrial contact: so long as they don’t disturb the Ilmataran habitat, they’re free to conduct their missions in peace.

But when Henri Kerlerec, media personality and reckless adventurer, ends up sliced open by curious Ilmatarans, tensions between Terran and Sholen erupt, leading to a diplomatic disaster that threatens to escalate to war.

Against the backdrop of deep-sea guerrilla conflict, a new age of human exploration begins as alien cultures collide. Both sides seek the aid of the newly enlightened Ilmatarans. But what this struggle means for the natives—and the future of human exploration—is anything but certain, in A Darkling Sea by James Cambias.
Amazon : Barnes and Noble : Book Depository : Books-A-Million : IndieBound




Extras!

There is a terrific tie-in website for UNICA (The United Nations Interstellar Cooperation Agency): IlmatarMission.com:
  • A mission statement for Ilmatar Expedition III
  • Facts about Ilmatar
  • What we currently know about life on Ilmatar
  • A description of the Hitode Station
  • Crew bios where you can meet the personnel of the Ilmatar mission
  • Frequently Asked Questions
  • The Ilmatar Expedition 111 Mission Blog
  • Information about The United Nations Interstellar Cooperation Agency
  • The personal website of the universally famous explorer and adventurer Henri Kerlerec, currently on mission with the Ilmatar Expedition




About James

James L. Cambias was raised in New Orleans, Louisiana, and no matter where he goes, that city will always be home. He attended the University of Chicago intending to become an astronomer, but became fascinated by the history of science and wound up getting his degree in History and Philosophy of Science in 1988. At Chicago he also met Diane Kelly, who later became his wife.

Jim worked for two publishing companies right out of college -- Pelican Publishing of Louisiana in New Orleans, and then Nelson-Hall Publishers in Chicago. But in 1990 he decided to try freelance writing full time.

For most of a decade Jim wrote for roleplaying game publishers, becoming a mainstay at game magazines like GDW's Challenge, Steve Jackson's Pyramid, and the Star Wars Adventure Journal. Because of his Star Wars pieces he has an entry in the online "Wookieepedia," which is extremely impressive to his young son.

His first game book was Arabian Nights, a sourcebook for the Rolemaster game system from Iron Crown Enterprises. Over the next two decades he wrote six game books and coauthored to ten others. His best-known game products are probably GURPS Mars, GURPS Castle Falkenstein, Star HERO, and GURPS Space Fourth Edition.

In 2006 he joined with Diane Kelly and Joseph Steig to start Zygote Games, a company publishing science and nature-based games, dedicated to the idea that educational games don't have to be lame. The Zygote game Parasites Unleashed was picked by Scientific American as one of their "Top Science Toys" in 2012.

He has also written nonfiction for a variety of magazines and newspapers, including aviation history pieces for Airpower and Balloon Life, articles on maps, wine, parenting advice, travel, restaurant reviews, and astronomy. He writes a weekly stargazing column for the Greenfield Recorder.

Mr. Cambias has been writing science fiction since his teens, but his first professional sale came in the year 2000, when his short story "A Diagram of Rapture" appeared in The Magazine of Fantasy & Science Fiction. Since then he has published 19 short stories in F&SF, Shimmer, and several original anthologies. In 2001 he was nominated for the John W. Campbell Award for best new writer. A Darkling Sea is his first novel.

When he isn't writing, Jim Cambias cuts firewood, cooks, plays roleplaying games, and haunts coffee shops in western Massachusetts. He blogs at www.jamescambias.com.


Tuesday, January 28, 2014

Interview with James L. Cambias, author of A Darkling Sea - January 28, 2014


Please welcome James L. Cambias to The Qwillery as part of the 2014 Debut Author Challenge Interviews and the A Darkling Sea Blog Tour. A Darkling Sea, James' debut novel, is published today, January 28, 2014 by Tor. Please join The Qwillery in wishing James a Happy Publication Day!







TQ:  Welcome to The Qwillery. When and why did you start writing?

James:  I started writing in 1980. I'd just read Isaac Asimov's autobiography and was struck by the fact that he sold his first story at the age of only 15. "I'm 14," I thought. "Maybe I can beat him!" So I wrote something mostly for the sake of writing something and sent it to (where else) Asimov's SF Magazine. Unsurprisingly, they rejected it. I kept getting rejections as I finished high school and college, and made my first sale in 2000 to Gordon Van Gelder.

However, by then I had broken into roleplaying game writing, with dozens of published scenarios, magazine articles, and sourcebooks. I started doing that in 1990. The game writing let me practice and get paid for it.

I still haven't sold anything to Asimov's.



TQ:  Are you a plotter or a pantser?

James:  Plotter. I write outlines and tinker with them. When the Muse doesn't come calling, her sister the Outline is very comforting to have around.



TQ:  What is the most challenging thing for you about writing? Where do you write?

James:  Where I write depends on the time of year. In summer I sit out on my screen porch at home and write, while watching the chickens harass each other. When the weather's too nasty for that (and in New England that means about 2/3 of the time) I go to coffeeshops or libraries. If I sit at home alone indoors I don't get anything done; I'm not sure why. I have to be "out" even it it's just the porch.

The most challenging thing is plotting. I can come up with a good "hook" but after that it's real brute-force engineering: "what would that character do next?"



TQ:  Who are some of your literary influences? Favorite authors?

James:  I'll split this between SF and non-SF. In science fiction my strongest influences are probably Larry Niven, Poul Anderson, and John M. Ford. Outside SF I'd cite James Thurber, Raymond Chandler, and Geoffrey Household.

As to my favorites, I love Alistair Reynolds, Rudyard Kipling, Tim Powers, Jack Vance, Jorge Luis Borges, and Lois Bujold.



TQ:  Describe A Darkling Sea in 140 characters or less.

James:  Scientists under an ice-covered alien ocean fight to keep their research topic.



TQ:  Tell us something about A Darkling Sea that is not in the book description.

James:  It's about two spacefaring civilizations acting like fools while the low-tech native inhabitants they're fighting over try to figure out why.



TQ:  What inspired you to write A Darkling Sea? Why did you choose to write hard Science Fiction? Do you want to write in any other genres?

James:  I was inspired to write it by my growing irritation with the notion that people should keep our grubby hands off the universe, like we're a disease or something. I wanted to write a pro-contact novel.

As to why I picked a hard-SF approach, well, part of that's just my personality. I like to get stuff right. Plus I'm married to a scientist so I can show scientists doing science stuff pretty well.

That being said, I'm also a history devotee, so I'd love to write a historical fantasy novel or an alternate-history adventure.



TQ:  What sort of research did you do for A Darkling Sea?

James:  Oh, lots. I talked with my wife (a biologist) about creature design, and with a biochemist friend about the metabolism the organisms might use in the story's environment.

A lot of my research was double-dipping: I've written two or three different roleplaying sourcebooks on how to build a science fiction universe, so I've done lots of research for those on how to create planets, aliens, cultures, et cetera. Basically I breathe this stuff all the time.



TQ:  Who was the easiest character to write and why? The hardest and why? Who is your favorite good guy, bad guy or ethically ambiguous character?

James:  The easiest character in Darkling Sea is the human viewpoint character, Rob Freeman. He's kind of a meatball Everyman hero, so I could just mentally turn my cap backwards and write him. The native scientist Broadtail was also pretty easy for me (though avoiding any visual or time-based references in his passages was hard).

The hardest was undoubtedly Gishora, the alien leader who helps to bring about the conflict even though he's trying to prevent it. He's a social manipulator who isn't as clever as he thinks he is, and I had a lot of difficulty showing that.



TQ:  Give us one of your favorite lines from A Darkling Sea.

James:  I have two. The first one is the first line of the book: "By the end of his second month at Hitode Station, Rob Freeman had already come up with 85 ways to murder Henri Kerlerec."

The second comes about midway through the book, after the humans have made contact with the inhabitants of Ilmatar: "There was a huge spiky alien monster perched atop the rock, but it was a familiar one and Rob gave a huge sigh of relief."



TQ:  What's next?

James:  My next novel is a near-future tale of space piracy, called Corsair. It's about a hacker who steals payloads bound from the Moon to the Earth and his nemesis, an Air Force officer trying to catch him. But when he gets involved in a plot much more sinister than he realizes, he has to join forces with his adversary to stop the real villains.



TQ:  Thank you for joining us at The Qwillery.

James:  Thanks for inviting me!






A Darkling Sea

A Darkling Sea
Tor Books, January 28, 2014
Hardcover and eBook, 352 pages

On the planet Ilmatar, under a roof of ice a kilometer thick, a team of deep-sea diving scientists investigates the blind alien race that lives below. The Terran explorers have made an uneasy truce with the Sholen, their first extraterrestrial contact: so long as they don’t disturb the Ilmataran habitat, they’re free to conduct their missions in peace.

But when Henri Kerlerec, media personality and reckless adventurer, ends up sliced open by curious Ilmatarans, tensions between Terran and Sholen erupt, leading to a diplomatic disaster that threatens to escalate to war.

Against the backdrop of deep-sea guerrilla conflict, a new age of human exploration begins as alien cultures collide. Both sides seek the aid of the newly enlightened Ilmatarans. But what this struggle means for the natives—and the future of human exploration—is anything but certain, in A Darkling Sea by James Cambias.
Amazon : Barnes and Noble : Book Depository : Books-A-Million : IndieBound




Extras!

There is a terrific tie-in website for UNICA (The United Nations Interstellar Cooperation Agency): IlmatarMission.com:
  • A mission statement for Ilmatar Expedition III
  • Facts about Ilmatar
  • What we currently know about life on Ilmatar
  • A description of the Hitode Station
  • Crew bios where you can meet the personnel of the Ilmatar mission
  • Frequently Asked Questions
  • The Ilmatar Expedition 111 Mission Blog
  • Information about The United Nations Interstellar Cooperation Agency
  • The personal website of the universally famous explorer and adventurer Henri Kerlerec, currently on mission with the Ilmatar Expedition




About James

James L. Cambias was raised in New Orleans, Louisiana, and no matter where he goes, that city will always be home. He attended the University of Chicago intending to become an astronomer, but became fascinated by the history of science and wound up getting his degree in History and Philosophy of Science in 1988. At Chicago he also met Diane Kelly, who later became his wife.

Jim worked for two publishing companies right out of college -- Pelican Publishing of Louisiana in New Orleans, and then Nelson-Hall Publishers in Chicago. But in 1990 he decided to try freelance writing full time.

For most of a decade Jim wrote for roleplaying game publishers, becoming a mainstay at game magazines like GDW's Challenge, Steve Jackson's Pyramid, and the Star Wars Adventure Journal. Because of his Star Wars pieces he has an entry in the online "Wookieepedia," which is extremely impressive to his young son.

His first game book was Arabian Nights, a sourcebook for the Rolemaster game system from Iron Crown Enterprises. Over the next two decades he wrote six game books and coauthored to ten others. His best-known game products are probably GURPS Mars, GURPS Castle Falkenstein, Star HERO, and GURPS Space Fourth Edition.

In 2006 he joined with Diane Kelly and Joseph Steig to start Zygote Games, a company publishing science and nature-based games, dedicated to the idea that educational games don't have to be lame. The Zygote game Parasites Unleashed was picked by Scientific American as one of their "Top Science Toys" in 2012.

He has also written nonfiction for a variety of magazines and newspapers, including aviation history pieces for Airpower and Balloon Life, articles on maps, wine, parenting advice, travel, restaurant reviews, and astronomy. He writes a weekly stargazing column for the Greenfield Recorder.

Mr. Cambias has been writing science fiction since his teens, but his first professional sale came in the year 2000, when his short story "A Diagram of Rapture" appeared in The Magazine of Fantasy & Science Fiction. Since then he has published 19 short stories in F&SF, Shimmer, and several original anthologies. In 2001 he was nominated for the John W. Campbell Award for best new writer. A Darkling Sea is his first novel.

When he isn't writing, Jim Cambias cuts firewood, cooks, plays roleplaying games, and haunts coffee shops in western Massachusetts. He blogs at www.jamescambias.com.





Book Tour

James L. Cambias, Brian Staveley (The Emperor's Blades) and Ramona Wheeler (Three Princes) will be touring together. Here is the schedule:

2/4, 7pm - Towne Book Center, Collegeville, PA

2/6, 7pm - Barnes & Noble, Holyoke, MA

2/7, 7pm -Annie’s Book Stop, Worcester, MA

2/8, 2pm - Barnes & Noble, Hingham, MA

2/11, 7pm - RiverRun Bookstore, Portsmouth, NH

2/13, 7pm - Harvard Coop, Cambridge, MA

2/15, 3pm - Bartleby’s Books, Wilmington, VT

2/22, 7pm - Flights of Fantasy, Albany, NY

2/24, 7:30pm - Housing Works Bookstore, New York, NY


Wednesday, January 15, 2014

2014 Debut Author Challenge - January 2014 Cover Warrs


It's time for the 2014 Debut Author Challenge Cover Wars for January 2014!




Each month you will be able to vote for your favorite cover from that month's debut novels. At the end of the year the 12 monthly winners will be pitted against each other to choose the 2014 Debut Novel Cover of the Year. Please note that a debut novel cover is eligible in the month in which the novel is released in the US. Cover artist/illustrator information is provided when we have it.

I'm using PollCode for this vote. After you the check the circle next to your favorite, click "Vote" to record your vote. If you'd like to see the real-time results click "View". This will take you to the PollCode site where you may see the results. If you want to come back to The Qwillery click "Back" and you will return to this page. Voting will end sometime on January 24, 2014.


 Vote for your favorite January 2014 Debut Cover
  
pollcode.com free polls 

















Jacket Design by John Vario, Jr.
Photo of fist © Photogrpher's Choice/Getty Images
Photo of vine © Suzana Profeta/E+/Getty Images

















Cover Artist - Richard Anderson




Cover by Will Staehle